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Advanced [show]


Crampernap Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: The child of a Mercenary, who enjoyed hunting, Crampernap was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic. Bonds: Rich, Job, Attractive, Nature. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Crampernap Pilwicken, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Gildmak Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Gildmak Fastfoot, Male Halfling Rogue 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Tiger eye turquoise (16 gp). Smoky quartz (60 gp).


Social Check DCs


Torinn Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a large black jacket. His gold crest is knotted and matted. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Torinn grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Philantrophist, Logical, Artistic. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Torinn Hshhsstoroth, Male Dragonborn Wizard 8
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 17 (+3)17 (+3)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 9000 sp. Obsidian (16 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, black, dusty cloak. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Adrik was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adrik Daraln, Male Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 sp. 1 Breastplate.


Social Check DCs


Lamlis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Marshal in town.

History: Lamlis hails from a village terrorized by goblins. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Revenge; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Lamlis Qualanthri, Male Elf Warrior 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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