Thamuz Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit, and he perpetually has his lance ready. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Knight, who enjoyed hunting, Thamuz was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thamuz took refuge in the ruined castle and found the beat up lance and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Has a crush, Nature. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100000 cp.
Edge Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, blue shirt, and tan tie, and carries rapiers. His fur is beige, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets.
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Aquamarine (1300 gp).
Aust Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Sailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Insomniac, Depressed. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 9000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A necklace of small pink pearls (2000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Solid gold idol (200 gp).
Fibblestib Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his hammer. He has white hair. He has gleaming, smiling green eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is a Maurezhi in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Someone believes him a fraud.
Flaws: Forgetful. Bonds: Enemies, Adventurer, Job. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 101 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is white. His blue eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north his family was never financially stable. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!