Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his black hair. His blue eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Efferil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich western family. His divine abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
Aura Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long yellow fur is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aura took refuge in the large cave and found the beat up flail and armor he uses now. He became a Dyer soon after.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Addict. Bonds: Nature, Job. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Druidic, Goblin
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 240 pp.
Riardon Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair has been sun bleached extensively. This violet eyed westerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He struck the Locksmith job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted, Fighting. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 48 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
Possessions: 700 pp.
Carrie Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.
History: Carrie hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Carrie took refuge in the large cave and found the beat up nunchaku and armor he uses now. After a long history of fighting, Carrie and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 190 gp.
Burgell Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His hair is red and curly. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Layabout, Burgell learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 3 years.
Motivation: He is content; and he seems to be bored by most things
Flaws: Mundane. Bonds: Religious, Immigrant, Job, Nature. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Deep green spinel (140 gp). 1 Minor magic item.
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