Ralf Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries scythes. He has shaved his head bald. His skin is flawless and his amber eyes scan people very quickly.
Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Logical, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 59 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +6
Possessions: 2000 gp. Gold music box (3000 gp). Jeweled electrum ring (3000 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.
Thorin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear tan clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He became a Performer soon after.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Flaws: Insane. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 26000 cp.
Dalgal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He wears his red hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Dalgal will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of eastern immigrants he idolized his father. Dalgal was born on a far eastern plains where he grew up under the tutelage of his father, an expert Marshal. He left for the east, certain he would find work there.
Motivation: To unite with his sister.
Ideals: Extrovert. Flaws: Ugly, Insomniac, Secretive. Bonds: Immigrant. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 cp. Citrine (70 gp). Deep green spinel (100 gp). Jasper (70 gp). 1 Masterwork Common Ranged Weapon.
Arjhan Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His crest is blue and curly. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.
History: Arjhan was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a simple red robe with pastel stripes complete with hood. His clothes are grease stained in places. His red hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north. Barendd was born on a far northern island where he grew up under the tutelage of his father, an expert Locksmith. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he loathes his own lifestyle
Ideals: Justice, Professionalism. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1500 sp.
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