Five In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings, and carries axes. His black fur is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 500 gp. Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His brown hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Flaws: Addict, Shy. Bonds: Attractive, Rich, Nature. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Kelter Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an entirely blue suit with tan socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: Kelter was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 50000 cp.
Osco Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with green pants. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. In his 16th year, his parents were killed by a illithids raid, leaving Osco alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. Zircon (60 gp). 1 Minor magic item.
Pallabar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a green and white handkerchief worn on his right side. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and to be a mercenary again
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Mentor, Job. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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