Art Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His red fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are yellow.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 84 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1000 gp. Obsidian (8 gp). Blue star sapphire (1100 gp). Star rose quartz (50 gp). Carnelian (50 gp). Rich purple corundum (1100 gp). Fire opal (1100 gp). Peridot (50 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky white painted plate armor. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the east. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 113 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4
Possessions: 600 pp. Lapis lazuli (16 gp). Amethyst (100 gp). Rose (70 gp). Malachite (16 gp). Eye agate (16 gp). Banded agate (16 gp). Alexandrite (1100 gp). Sard (70 gp). Pink pearl (100 gp). Aquamarine (1100 gp). Star ruby (500 gp). Aquamarine (1100 gp). Chrysoberyl (100 gp).
Erky Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. With bright auburn hair and a scraggly beard. He has several tiny jet earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Bonds: Rich, Guardian, Has a crush, Family. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 81 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Giant
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Gold and topaz bottle stopper cork (500 gp). Old masterpiece painting (1700 gp). Golden circlet with four aquamarines (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.
Guy Benson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His auburn hair is singed and shortened. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and he wants revenge against brigands
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Family, Adventurer, Enemies. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Druidic, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 40 pp. Obsidian (10 gp). Rock crystal (60 gp). Bloodstone (60 gp). Smoky quartz (60 gp). Blue quartz (10 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Silver pearl (150 gp). Sard (60 gp).
Stannor Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long brown hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.
History: Born to a Baker, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Stannor and his spouse have recently divorced.
Motivation: He's in love.
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Poor, Has a crush. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!