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NPC Generator

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Advanced [show]


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His fur is short and black. His eyes are copper and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Tricking Wind, Male Tabaxi Monk 9
Medium (6'0") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Insight +5
Senses Passive Perception 12
Languages
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rimmon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a pastel scarf. He has moderate length white hair. His eyes are a pleasant silver.

Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Adventurer. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Rimmon Rise, Male Tiefling Expert 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 900 gp. Moss agate (10 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a tan suit, black shirt, and blue tie. He wears a feathered hat to cover his moderate length orange fur. His eyes are green and catlike.

Personality: Leaf is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west, but his parents moved at a very young age to the north. A gifted student he started as a Detective, but he got bored and became a Adventurer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting. Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Leaf Of Spirit, Male Tabaxi Paladin 3
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 pp.


Social Check DCs


Ur-Dag Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green feathered hat and green clothes. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Ugly, Shy, Mundane. Bonds: Rich, Slave. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Ur-Dag Ryley, Male Half-Orc Barbarian 17
Medium (6'1") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 183 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1300 pp. Hematite (16 gp). Rhodochrosite (16 gp). Aquamarine (600 gp). Moonstone (40 gp). Citrine (40 gp). Moonstone (40 gp). Brown-green garnet (40 gp). Black opal (1300 gp). Golden yellow topaz (600 gp). Fiery yellow corundum (1300 gp). Malachite (16 gp). Red spinel (40 gp). Rock crystal (40 gp). Tiger eye turquoise (16 gp). Chrysoprase (40 gp). Freshwater pearl (16 gp). Jacinth (2000 gp). Brown-green garnet (40 gp). Eye agate (16 gp). Banded agate (16 gp). Emerald (1300 gp). Deep green spinel (40 gp). Violet garnet (600 gp). Aquamarine (600 gp).


Social Check DCs


Fonkin Ningel, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a red feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Flaws: Antagonistic, Fearful, Depressed. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Fonkin Ningel, Male Gnome Bard 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 60 gp. Pink pearl (110 gp).


Social Check DCs

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