Dain Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in grey turtlenecks beneath a black coat with grey slacks. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has recently gotten a pet goose that steals things from people.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 300 sp. Hematite (15 gp).
Burgell Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy chestnut hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice, Artistic. Bonds: Attractive, Family, Religious. Occupation: Bather
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp. Freshwater pearl (4 gp). Red-brown spinel (160 gp).
Thamior Floshem, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: Thamior was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Disciplined, Pacifist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp). 6 Acid flasks. 1 Everburning torch.
Argran Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a faded coat and loose pants complete with broad hat. His hair is blonde and very short. He has hazel eyes and a black hat with a blue feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Mayor business at a young age. His childhood dream was to be a Fletcher, but he was a colossal failure. He struck the Mayor job and began his own company from there.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 600 gp. Red-brown spinel (160 gp). Black star sapphire (1500 gp). Emerald (1500 gp). 1 Minor magic item. 1 Minor magic item.
Joser Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears a black armored body suit, with a simple brown line shooting up and back down. He wears his white hair down. He has a dull look in his green eyes.
Personality: Calm and collected, he is a well trained Sculptor. He is a great chef.
History: He got into the Sculptor business at a young age. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He was granted arcane powers by his dying brother.
Motivation: A deep hatred of gnolls.
Ideals: Gifted. Bonds: Job, Enemies. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
