Sapply Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He keeps his white hair in a flapper bob. His fierce brown eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Shipwright like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Job, Poor, Religious. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1800 sp.
Gunter Lester, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a robe, a symbol of death around his neck, and a sai on his belt. With a patchy red beard and wild red hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 52 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Celestial
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1900 gp. Hematite (16 gp). Chrysoprase (50 gp). Bloodstone (50 gp). Azurite (16 gp). Blue quartz (16 gp). Fire opal (400 gp). Aquamarine (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair and beard is wavy and long. He wears a mask on his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Sage in town.
History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality; and balancing his hectic life and new sage responsibilities is difficult
Flaws: Ugly. Bonds: Adventurer, Job, Nature, Military. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Aelar Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear grey pants and tee shirts. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Ar-Beka Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a flapper bob. His green eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Nature, Religious. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 16)
Armor Class 12
Hit Points 83 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 5000 gp. Jasper (30 gp). Blue sapphire (600 gp). Red-brown spinel (40 gp). Violet garnet (800 gp). Citrine (30 gp). Chrysoprase (30 gp). Onyx (30 gp). Tiger eye turquoise (5 gp). Emerald (600 gp). Red-brown spinel (40 gp). Black star sapphire (600 gp). Malachite (5 gp). Rhodochrosite (5 gp). Golden yellow topaz (800 gp). Golden pearl (40 gp). Black pearl (800 gp). Zircon (30 gp). Jet (40 gp). Black opal (600 gp). Deep blue spinel (800 gp). Fire opal (600 gp). Chrysoprase (30 gp). Banded agate (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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