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Advanced [show]


Ur-Lisak Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His chestnut hair is smooth and relatively long. His green eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Ur-Lisak's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Ur-Lisak Fidget, Male Half-Orc Commoner 4
Medium (5'8") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 29000 cp.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He has dyed his greying red fur a little too much giving a sharp red color. His copper eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Fletcher, Trail learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Artistic, Fighting. Flaws: Ugly, Mundane, Shy. Bonds: Job. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Trail On the Water, Male Tabaxi Rogue 14
Medium (5'4") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 94 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 14 (+2)19 (+4)
Skills Insight +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Giant
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 2000 gp. Solid gold idol (700 gp). Jeweled anklet (3000 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (700 gp). Cloth of gold vestments (150 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (6000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp).


Social Check DCs


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan tunic with white highlights, and long black pants that bunch up around his shoes. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the west. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic, Fighting. Bonds: Family, Poor, Adventurer. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Nuraval Steelfist, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kerkad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His crest is cut close to his head. His eyes are gold.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kerkad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Hedonist, Antagonistic. Bonds: Enemies, Rich, Religious. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Kerkad Kimbatuul, Male Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Rimmon Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'8", this man is generally shirtless and showing off his tattooed chest. His dark red hair is kept up in a ponytail inside a feathered hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: Born to a pair of adventurers, Rimmon grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Attractive, Adventurer, Enemies. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Rimmon Entropy, Male Tiefling Wizard 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1300 gp.


Social Check DCs

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