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NPC Generator

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Advanced [show]


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the west his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Wrenn Folkor, Male Gnome Sorcerer 12
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 32 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 100 pp. Rich purple corundum (900 gp). Emerald (900 gp). Alexandrite (1600 gp). Eye agate (8 gp). Aquamarine (1600 gp). Malachite (8 gp). Sardonyx (30 gp). Peridot (30 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Eberk Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered grey stockings. His hair is long and silver with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His eyes are violet and catlike.

Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a miller and was forced into it by his family

Ideals: Gifted. Bonds: Family, Nature, Adventurer, Criminal record. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Eberk Glanhig, Male Dwarf Adept 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Nature +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 15000 sp. Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (2200 gp).


Social Check DCs


Conrad Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a black coat over a brown low-cut shirt, and a small hat upon his head. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Slave, Poor. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Conrad Hadlee, Male Human Sorcerer 8
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 900 gp.


Social Check DCs


Tordek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears red cloth garments or leather armor, marred by sweets. His brown hair is matted, messy, and big. His eyes, though not visible through his cowl, are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His parents moved while he was still in utero so he is the first generation to be born here. Tordek was born on a far western plains where he grew up under the tutelage of his father, an expert Stableman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer, In love. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Tordek Aranore, Male Dwarf Warrior 6
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 2000 sp. Amber (80 gp). Obsidian (5 gp). Moss agate (5 gp).


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Thorpe has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Thorpe Whispermouse, Male Halfling Wizard 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs

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