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Advanced [show]


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He keeps his gray fur in a pixie cut. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Five does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Sensitive, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Five Candle, Male Tabaxi Druid 4
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Lapis lazuli (13 gp). Aquamarine (1000 gp). Freshwater pearl (13 gp). Deep green spinel (70 gp).


Social Check DCs


Emerald Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Emerald and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: In love. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Emerald Treat, Male Tabaxi Monk 12
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 15
Hit Points 100 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +5, History +7
Senses Passive Perception 11
Languages Common, Giant, Druidic, Auran
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +5

Possessions: 4000 gp.


Social Check DCs


Ivellios Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Flaws: Fearful. Bonds: Attractive, Rich, Religious. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Ivellios Amakiir, Male Elf Warrior 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


William Westcott, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Miller. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Nature, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

William Westcott, Male Human Wizard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Nalral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His long brown hair reaches down to his waist. He has gleaming, smiling blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Architect in town.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he feels kind of lost in life

Flaws: Cynical, Depressed. Bonds: Job, Nature. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Nalral Torevir, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs

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