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NPC Generator

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Advanced [show]


Trey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky pastel painted plate armor. He wears a small hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Energy wise he seems alert and responsive.

History: Born to a Healer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: To end his boredom.

Ideals: Athletic, Artistic, Professionalism. Bonds: Poor, Attractive. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Trey Trowbridge, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs


Morthos Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey trousers with white and brown striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He has a dull look in his white eyes.

Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morthos is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Morthos grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Miner.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Morthos Felicity, Male Tiefling Fighter 2
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)19 (+4) 13 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Elven, Goblin, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp. Chalcedony (50 gp). Aquamarine (500 gp). Obsidian (5 gp).


Social Check DCs


Joser Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His red hair is unkempt and raggedy. He has a dull look in his amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joser Goodbarrel, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Blue quartz (10 gp).


Social Check DCs


Arannis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His hair is auburn and curly. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. His childhood dream was to be a Stableman, but he was a colossal failure. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Stableman again.

Flaws: Insane, Addict. Bonds: Nature, Job. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Arannis Ofandrus, Male Elf Cleric 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 800 sp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. He has a dull look in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a forest tribe. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Persistence. Bonds: Job, Criminal record, Nature, Has a crush. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Copeland, Male Human Warrior 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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