Richard Roscoe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely white suit with green socks and a vest with buckled shoes. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 99 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 160 pp. Golden yellow topaz (900 gp). Lapis lazuli (11 gp).
Fallond Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky violet painted plate armor. He has no hair. His thin eyebrows rest above his beady blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Silent In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. He keeps his long gray fur kept up in a rat tail. His amber eyes peer out from beneath his Stetson white hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: Silent was raised in a hard working conservative environment. A gifted student he started as a Detective, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 3 years.
Motivation: To be a Detective again; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Poor, Job. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 151 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
Possessions: 4000 gp. Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Brass mug with jade inlays (400 gp). Gold music box (2000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Solid gold idol (300 gp).
Tim Camden, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. Tim was born on a far western desert where he grew up under the tutelage of his father, an expert Merchant. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist, Entrepeneur. Flaws: Insane, Addict. Bonds: Immigrant. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
Bagga Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Animal Trainer, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made him what he is. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and revenge
Flaws: Greedy, Fearful. Bonds: Mentor, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Auran
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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