Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 5000 sp.
Cairn Sly, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His dark red hair, when down, is lengthy. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south his family was never financially stable. His mother was a soldier and died while he was still young. Cairn was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and to pay off his debts
Ideals: Joker. Flaws: Addict. Bonds: Poor, Military. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1300 gp. Golden pearl (120 gp). Deep blue spinel (900 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Warryn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Butcher. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Warryn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Butcher and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Religious, Military. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 40000 cp. Coral (100 gp). Freshwater pearl (6 gp). Hematite (6 gp). 1 Minor magic item.
Dabbledob Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dabbledob was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp.
Krakhorn Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a long, red cloak. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears his silver hair up in a very large beehive style do. He has a dull look in his blue eyes.
Personality: He is overprotective of those who hire his services. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krakhorn took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and to protect his home
Flaws: Ugly. Bonds: Rich, Guardian, Immigrant, Nature, Family. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 2000 sp.
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