Názkûga Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is always cut to a buzz. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Jeweler, but he got bored and became a Dyer. He has drifted from career to career and currently works as a Dyer.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Attractive, Job, Military, Criminal record. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 140 gp. Banded agate (8 gp). 1 Everburning torch.
Varis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.
History: Varis was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Nature, Adventurer, Criminal record, Family. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
Pog Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a yellow and pastel handkerchief worn on his left side, and carries sickles. His hair is always cut to a buzz. His ears are large.
Personality: Aggressive, abrasive, and angry, Pog embodies much of what other species detest in the Gnomes. He would rather hide behind his crafts than deal with other people.
History: Pog was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
John Windsor, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple yellow robe with brown stripes complete with hood, and a wedding ring on his right hand. His hair, while still mostly chestnut, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is calm most of the time but flees social interaction. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is a Metallic Dragon in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: In love, Criminal record, Adventurer. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Smoky quartz (20 gp).
Bharash Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear green pants and tee shirts. His crest is greying and his face has many wrinkles. His eyes are red and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Bharash was raised in a hard working conservative environment. His childhood dream was to be a Dilettante, but he was a colossal failure. He has drifted from career to career and currently works as a Scribe.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A necklace of small pink pearls (2000 gp).
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