Nicholas Haley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his monstrous two handed axe. He has a hunchback. His tied-back hair is black. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Magnifying glass.
Pushkrimp Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lûgdash Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Persistence, Logical. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Dazzazn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple blue robe with tan stripes complete with hood and is in decent physical shape. He wears his red crest down. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dazzazn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Shedinn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His rusty crest is lengthy. His gold eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Shedinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 120 pp. Moss agate (15 gp). Malachite (15 gp). White pearl (150 gp). Blue sapphire (600 gp). Chalcedony (40 gp). Golden yellow topaz (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!