Roland Richie, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Guard. His chestnut hair is greasy and uncared for. He has amber eyes and a brown hat with a white feather.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He became a Guard soon after.
Motivation: To be a Sailor again; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp. 1 Healer’s kit.
Akmen Light, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has moderate length brown hair. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Layabout profession.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Job, Mentor, Adventurer. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 cp.
Howard Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His eyes are green.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Howard took refuge in the large cave and found the beat up hammer and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is content; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Nature, Enemies. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Reirak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple grey robe with red stripes complete with hood and is in decent physical shape. His golden hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Reirak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reirak's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Tourmaline (140 gp).
Hupe Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His red hair is cut short. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Fletcher.
Motivation: Expand his business; and further expansion of business
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp.
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