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NPC Generator

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Advanced [show]


Adran Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His silver hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Adran's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Dyer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Immigrant, Poor. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Adran Caerdonel, Male Elf Aristocrat 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His chestnut hair is cut short. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gerbo has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Gerbo Timbers, Male Gnome Expert 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brown-green garnet (160 gp). Amber (160 gp). Rock crystal (20 gp).


Social Check DCs


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, brown cloak. He has a small bristly mustache and wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tailor mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Persistence, Fighting. Flaws: Disease, Mundane. Bonds: Poor, Nature. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Hupe Reedfellow, Male Halfling Rogue 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Adventurer, In love. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Pirithin Honeypot, Male Halfling Warlock 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 gp. Brown-green garnet (90 gp).


Social Check DCs


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is dressed in a clean grey cloak covering his clean studded leather. He keeps his auburn hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Flaws: Ugly, Cynical. Bonds: Enemies, Rich. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Adelard Denholm, Male Human Expert 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. 1 Banded mail.


Social Check DCs

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