Azzakh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems, and he perpetually has his kukri ready. He wears his white crest up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the south, but his parents moved at a very young age to the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +5
Possessions: 400 gp. Blue quartz (6 gp). Blue quartz (6 gp). Chalcedony (50 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Pog Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He wears his auburn hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He has set out to sabotage the competition.
Motivation: To be a Mason again; and further expansion of business
Bonds: Attractive, Immigrant, Job, Adventurer, Military. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Coral (100 gp).
Fargrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Fargrim was born the youngest of three triplets. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the west, certain he would find work there.
Motivation: Doesn't want to be a Spy and was forced into it by his family.
Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee.
Shump Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a violet coat with tan slacks. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast desert. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shump fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Opinionated, Logical. Bonds: Rich, Nature. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 7000 sp. Deep blue spinel (300 gp).
Trag Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has styled his golden hair well, parting it to the right. His eyes are brown and beady.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: Trag was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Family, Rich. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
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