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NPC Generator

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Advanced [show]


Nordak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His long blonde hair reaches down to his waist. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He got into the Knight business at a young age. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted from career to career and currently works as a Knight.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Antagonistic, Shy. Bonds: Attractive, In love, Job. Occupation: Knight

Voice: German accent

Attributes [hide]

Nordak Strongheart, Male Dwarf Expert 7
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). A necklace of small pink pearls (2000 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Oppleby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has done his best to style his blonde hair to look like a famous performer. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Bricklayer father left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: To pay off his debts; and regain custody of his son

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Family, Debt. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Oppleby Munggen, Male Gnome Adept 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. 1 Disguise kit.


Social Check DCs


Valafar Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his whip ready. His silver hair is singed and shortened. He wears a mask on his face.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Insomniac. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Valafar Despair, Male Tiefling Wizard 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Holg Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His golden hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Holg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Criminal record. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Holg Ainsley, Male Half-Orc Aristocrat 4
Medium (5'6") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a red cloak and cross-gartered tan stockings. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, his parents were killed by a dire rats raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To pay off his debts; and revenge

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Enemies, Debt. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Commoner 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)19 (+4) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Celestial, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Alexandrite (700 gp). Alexandrite (700 gp). Citrine (80 gp). 1 Everburning torch. 2 Holy water. 2 Holy water. 8 Acid flasks.


Social Check DCs

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