Halimath Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. He is bristling with hidden weapons, mostly hammers and daggers. He wears his hair in dreadlocks. He has several tiny sapphire earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern
Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Criminal record, Rich, Job. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dynamic In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of quarterstaffs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Mentor. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 700 gp.
Glûk Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear pastel clothing when he does not wear armor. His chestnut hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He wants to meet his childhood hero; and half-orc compassion
Ideals: Philantrophist. Flaws: Racist, Secretive. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 14)
Armor Class 13
Hit Points 129 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1200 gp). Cloth of gold vestments (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (200 gp). Jeweled gold crown (6000 gp).
Hugh Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Farmer. His silver hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Farmer business at a young age. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Impeccable, Athletic. Flaws: Secretive. Bonds: Job, Military. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Nazû Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of the four houses of cards on his torso. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Nazû was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 3000 sp. Tiger eye turquoise (15 gp). Carnelian (70 gp). Black pearl (1400 gp).
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