Bhevek Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet tunic with pastel highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Disease, Insane. Bonds: Religious. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Shifting On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Glassblower does. His fur, while still mostly lavender, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.
History: He was raised by priests from a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: To be a Healer again; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Job, Attractive, Religious, Mentor. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Celestial, Ignan, Auran, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1300 gp. A roughly beaten golden orb (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp).
Vrondiss Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is bristling with hidden weapons, mostly longbows and pickaxes. His crest is red, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Selfish. Bonds: Criminal record, Attractive, Immigrant, Military. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. Deep blue spinel (300 gp). Blue sapphire (700 gp). Lapis lazuli (11 gp).
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His beige fur is knotted and matted. His copper eyes are slightly larger than normal.
Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Guard business at a young age. He worked as a nervous Guard and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Athletic. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 60 pp. Star rose quartz (60 gp). Malachite (11 gp). Golden yellow topaz (200 gp). Rhodochrosite (11 gp). Red-brown spinel (80 gp). Tiger eye turquoise (11 gp). Golden pearl (80 gp). 1 Minor magic item.
Dalgal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Courier, Dalgal learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and to be a carter again
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
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