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NPC Generator

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Advanced [show]


Taklinn Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long silver beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Military. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Taklinn Trueanvil, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 210 gp. 7 Acid flasks.


Social Check DCs


Burgell Offund, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean violet cloak covering his clean studded leather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Adventurer, Mentor. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Burgell Offund, Male Gnome Cleric 14
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 94 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Medicine +5, Religion +7
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Terran
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 5000 gp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Fire opal pendant on a fine gold chain (400 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Elaim Dankil, Male Dwarf Adept 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Blue quartz (15 gp).


Social Check DCs


Adrik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a pastel feathered hat and pastel clothes. Beneath his clothing is a huge mess of scar tissue. He has a long auburn beard with little hanging trinkets. He has brown eyes and a pastel hat with a black feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Adventurer, Criminal record. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Adrik Daerdahk, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Therai Flight, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his violet robe. He has moderate length dark red hair. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Opinionated, Impeccable. Flaws: Insomniac. Bonds: Military, Rich. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Therai Flight, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 400 gp. Red spinel (90 gp). Coral (90 gp). Banded agate (7 gp). Fire opal (900 gp). Star rose quartz (40 gp). Tourmaline (90 gp).


Social Check DCs

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