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NPC Generator

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Advanced [show]


Crampernap Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with violet socks and a vest with buckled shoes. His chestnut hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Dyer job and began his own company from there.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Joker. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Crampernap Oomtrowl, Male Gnome Fighter 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kyle Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Rich, Attractive, Job. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Kyle Blankley, Male Human Monk 9
Medium (5'7") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Medicine +6, Performance +6
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Solid gold idol (1100 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear grey tank tops with violet pants. He sports a long silver beard, and similarly colored long hair. His brown eyes are passionate and lively.

Personality: This man loves poetry and to teach people poetry more than just about anything. As long as the job gets done he does not care how it got done.

History: Silvo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and expand his business

Ideals: Artistic, Professionalism. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Silvo TellPenny, Male Halfling Rogue 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Fragrant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He is portly but not overly obese. He keeps his long black fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Spice Merchant in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Gifted. Flaws: Greedy. Bonds: Adventurer, Job, Rich. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Fragrant Timber, Male Tabaxi Aristocrat 18
Medium (6'1") Tabaxi, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 81 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +7, Nature +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3

Possessions: 11000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1900 gp). A necklace of small pink pearls (6000 gp). An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A small bag of saffron. (10 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1100 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver ewer (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). A small bag of saffron. (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Koeth Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has blonde hair. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Guard, who enjoyed hunting, Koeth was taken on many hunting expeditions. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He struck the Detective job and began his own company from there.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Athletic, Gifted. Bonds: Enemies, Job, Nature. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Koeth Larson, Male Half-Elf Druid 6
Medium (5'4") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs

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