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NPC Generator

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Advanced [show]


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. He keeps his blonde hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Anselm was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Job, Attractive, Adventurer, Religious. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Anselm Harper, Male Human Expert 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 34 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +7, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5

Possessions: 150 pp. Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Bonds: Rich, Attractive, Enemies, Adventurer, Immigrant. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Kyle Walcott, Male Human Barbarian 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Raam Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak. He is muscular with a powerful set of arms. He wears his red hair down. His eyes, though not visible through his cowl, are white.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Raam was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter; and he's in love

Ideals: Philantrophist. Bonds: Family, In love, Guardian, Has a crush. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Raam Joy, Male Tiefling Commoner 1
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 12 (+1)19 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. His red fur is kept up in a ponytail inside a deerstalker hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Beast never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: In love. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Beast On the Water, Male Tabaxi Wizard 16
Medium (5'0") Tabaxi, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 61 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Deception +6, Survival +5
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 11000 gp. Violet garnet (1200 gp). Obsidian (6 gp). Violet garnet (1200 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Jasper (50 gp). Zircon (50 gp). Citrine (50 gp). Freshwater pearl (6 gp). Aquamarine (1200 gp). Black star sapphire (600 gp). Star ruby (600 gp). Rhodochrosite (6 gp). Chrysoprase (50 gp). Star rose quartz (50 gp). Sardonyx (50 gp). Malachite (6 gp). Blue quartz (6 gp).


Social Check DCs


Silvo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Silvo Whispermouse, Male Halfling Bard 7
Small (2'11") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 24 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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