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NPC Generator

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Advanced [show]


Rolen Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light black in addition to tight pants. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: He got into the Guard business at a young age. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist, Professionalism. Bonds: Job, Adventurer, Debt. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Rolen Teinithra, Male Elf Expert 8
Medium (4'9") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Zook reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Military. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Zook Pingun, Male Gnome Aristocrat 12
Small (3'3") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. Canary diamond (2000 gp). Sard (60 gp). Black opal (1400 gp). Alexandrite (1600 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hackney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his broad tan hat.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Hackney, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 2 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Bertram Brent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His white hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Knight, Bertram learned a great deal about his father's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Immigrant, Job, Enemies. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Bertram Brent, Male Human Monk 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. 1 Disguise kit.


Social Check DCs


Dreali Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He has a small bristly mustache and wavy golden hair. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker, Optimist, Logical. Bonds: Rich, In love. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Dreali Caerdonel, Male Elf Monk 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)18 (+4) 17 (+3)15 (+2)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Druidic, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (400 gp).


Social Check DCs

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