Dimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dimble is combative with any and all who dare try his patience in the slightest.
History: Dimble was raised in a hard working conservative environment. Dimble was born on a far northern plains where he grew up under the tutelage of his father, an expert Shoemaker. He became a Shoemaker soon after.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Justice. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 250 gp.
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears red painted combat armor at almost all times and is in decent physical shape. He has orange fur. His blue eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Mortician business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Philantrophist, Entrepeneur. Bonds: Job, Rich. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Lester, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. His hair is silver and curly. His violet unseeing eyes seem to look past you.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Born in the east to a Slave Trader, Richard learned a great deal about his father's area of expertise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 700 sp.
Naill Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light tan in addition to tight pants. He wears his red hair down. He has violet eyes and a tan hat with a white feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Naill lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Philantrophist, Justice, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mehen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down, and he perpetually has his greatsword ready. His rusty crest is unkempt and raggedy. His red eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 81 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
