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Advanced [show]


Norkruuth Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His rusty crest has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Norkruuth hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of illithids; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Norkruuth Imbixtellrhyst, Male Dragonborn Aristocrat 7
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is drawn into a tight pony tail with a skull scrunchie. This black eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mamnen Blame, Male Tiefling Commoner 9
Medium (6'3") Tiefling, Neutral Evil (CR 9)
Armor Class 9
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 170 pp. Tiger eye turquoise (5 gp). Freshwater pearl (5 gp). Deep green spinel (40 gp). Lapis lazuli (5 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man has a large violet mantle and cape that has been intricately interwoven into his grey robe. He wears a top hat to cover his moderate length white crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Tailor again; and he'd like to take his coworkers down a peg

Ideals: Athletic. Bonds: Attractive, Job, Military, Poor. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Greethen Esstyrlynn, Male Dragonborn Barbarian 14
Medium (6'3") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 130 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a Stetson hat to cover his moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Gifted from a young age, Radomir studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Gifted. Flaws: Ugly, Insane, Racist. Bonds: Mentor. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Radomir Thorngage, Male Halfling Commoner 11
Small (3'3") Halfling, True Neutral (CR 11)
Armor Class 15
Hit Points 24 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 3100 gp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Flask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His fur is red and curly. He has gleaming, smiling blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Flask grew up listening to his mother's many stories. Flask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Tabaxi people; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Secretive, Racist. Bonds: Enemies, Adventurer. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Flask Of Snakes, Male Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 17 (+3)12 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 240 gp.


Social Check DCs

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