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Advanced [show]


Bundrigo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of death on his torso. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: Overbrimming with self-confidence, Bundrigo isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Bundrigo Honeypot, Male Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a brown suit. His crest is cut close to his head. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. Cursed with unlife at a very young age, Zedaar has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Shy, Lazy, Disease. Bonds: Adventurer, Family. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Aristocrat 10
Medium (6'2") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Arcana +6, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1800 gp. Aquamarine (700 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt with thin brown vertical stripes and red pants. He has no hair. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Spy, but he was a colossal failure. He was granted divine powers by his dying sister.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Caeldrim Smith, Male Half-Elf Warrior 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Many drow want him driven away; and a deep hatred of drow

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Godfrey Barney, Male Human Warrior 7
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: Thradal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Thradal Foamtankard, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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