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NPC Generator

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Advanced [show]


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His red hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Junk Dealer in town.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Military, Rich, Guardian. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Azaki Iranapha, Male Elf Wizard 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3 Thunderstones. 7 Acid flasks.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright red suits and hats. He keeps his blonde hair in a flapper bob. He has several tiny topaz earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Rich, Job, Immigrant, Enemies, Adventurer. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Fargrim Daraln, Male Dwarf Monk 6
Medium (4'5") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 58 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 800 gp. Rock crystal (50 gp). Smoky quartz (50 gp). Banded agate (6 gp).


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red fur. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Seven On the Water, Male Tabaxi Ranger 4
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +7, History +4
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Umpen Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears red trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He has a hunchback. His hair, while still mostly silver, has prominent grey streaks. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and gnomish compassion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: Nature. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Umpen Loofollue, Male Gnome Commoner 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man dresses well, typically a more casual-formal manner. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are green and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.

History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Pallabar Daergel, Male Gnome Adept 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 20 (+5)16 (+3) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1100 sp.


Social Check DCs

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