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Advanced [show]


Donaar Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His green crest is smooth and relatively long. His eyes are red and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Donaar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Donaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Disciplined. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Donaar Kimbatuul, Male Dragonborn Druid 2
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 gp.


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His eyes are copper and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Gardener, Shifting learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Gardener.

Motivation: To be a Roofer again.

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Shifting Candle, Male Tabaxi Expert 6
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, History +6
Senses Passive Perception 12
Languages Common, Auran, Elven, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 400 gp.


Social Check DCs


Paggen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Rich, Criminal record. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Paggen Musgraben, Male Gnome Druid 6
Small (3'8") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 7000 sp. Hematite (13 gp). Azurite (13 gp). Black opal (1500 gp). 2 Smokesticks.


Social Check DCs


Roland Brandon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Healer, Roland learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He now owns his own business.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: PTSD. Bonds: Religious, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Roland Brandon, Male Human Monk 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2700 gp. Zircon (20 gp). Rock crystal (20 gp). Alexandrite (1200 gp). White pearl (50 gp). Obsidian (5 gp). Amber (50 gp). Violet garnet (1200 gp). Emerald (900 gp). Star rose quartz (20 gp). Black opal (900 gp).


Social Check DCs


Roondar Pingun, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and very short. He wears large thick round spectacles.

Personality: He has always had a great fascination with Gnomish culture. The war was a terrible time for him, and Roondar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Bricklayer and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Racist, Depressed. Bonds: Military, Job, Adventurer. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Roondar Pingun, Male Gnome Wizard 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)15 (+2) 14 (+2)8 (-1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 7000 sp. Zircon (80 gp). White pearl (150 gp). Iolite (80 gp). Coral (150 gp).


Social Check DCs

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