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NPC Generator

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Advanced [show]


Sapply Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his monstrous two handed axe. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to end his boredom

Ideals: Logical. Flaws: Shy, Mundane. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sapply Pingun, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 200 gp. 1 Everburning torch. 1 Smokesticks. 3 Thunderstones.


Social Check DCs


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a green suit. His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Carrie was born in the south. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Carrie Iranapha, Male Elf Commoner 13
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his yellow fur to look like a famous performer. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Cloak was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Religious, Military. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Cloak Grass, Male Tabaxi Fighter 6
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Bilbron Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan costume with the symbols of strength on his torso. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Lazy. Bonds: Nature, Adventurer, Criminal record. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Bilbron Gobblefirn, Male Gnome Warrior 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4 Antitoxin. 4 Smokesticks. 7 Acid flasks.


Social Check DCs


Spear On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur, when down, is lengthy. His eyes are yellow.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Spear was born on a far southern plains where he grew up under the tutelage of his father, an expert Spy. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and expand his business

Ideals: Passionate. Flaws: Impulsive. Bonds: Immigrant. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Spear On the Water, Male Tabaxi Adept 9
Medium (5'0") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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