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NPC Generator

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Advanced [show]


Vonbin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has a white handlebar mustache and slicked back white hair. His green unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, Vonbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane. Bonds: Attractive, Mentor, Immigrant. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Vonbin Deepdelver, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 280 gp.


Social Check DCs


Fivin Hanali, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Fivin grew up listening to his mother's many stories. Fivin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fivin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Adventurer, Debt. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Fivin Hanali, Male Elf Fighter 7
Medium (5'4") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 4000 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Anthony Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears just a pastel suit, and sports empty pouches on his belt. His brown hair is knotted and matted. His eyes are a pleasant green.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.

History: Anthony hails from a village terrorized by drow. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Enemies, Nature. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Anthony Martell, Male Half-Elf Barbarian 4
Medium (5'5") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Sard (80 gp). Banded agate (12 gp). Chrysoprase (80 gp). 1 Climber’s kit.


Social Check DCs


Qualen Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Qualen was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Nature. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Qualen Gimlen, Male Gnome Adept 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp.


Social Check DCs


Spear Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His lavender fur is thinning but still full. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Spear has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To settle down with his crush; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Opinionated, Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Spear Running, Male Tabaxi Monk 11
Medium (6'9") Tabaxi, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Religion +7, Survival +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: Hematite (5 gp). Hematite (5 gp). Amber (50 gp). Smoky quartz (20 gp). Jasper (20 gp). Aquamarine (1200 gp).


Social Check DCs

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