Traki Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly red, has prominent grey streaks. His skin is flawless and his brown eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Traki was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and to reunite with his absent mother
Ideals: Fighting, Athletic. Bonds: Attractive, Family, Criminal record. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bundrigo Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a simple red robe with grey stripes complete with hood. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Bundrigo was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Cook and was forced into it by his family; and money/treasure
Ideals: Philantrophist. Bonds: Rich, Military, Family. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Solid gold idol (900 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is red, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: Harvest was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 96 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1800 gp. Eye agate (16 gp). Rhodochrosite (16 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Banded agate (16 gp). Star rose quartz (80 gp). Golden pearl (160 gp). Coral (160 gp). 1 Minor magic item.
Henry Halsey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a hunchback. His auburn hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Henry studied abroad. A freak accident while working with his Jeweler father left him crippled. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Malachite (14 gp).
Paymon Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He wears a Stetson hat to cover his moderate length blue hair. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east. Paymon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paymon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To end his boredom; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Immigrant, Criminal record. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp. Star rose quartz (80 gp). 1 Banded mail.
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