Raymond Reed, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his flail ready. His chestnut hair is unkempt and raggedy. His brown eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Raymond's homeland. Raymond decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. Silver comb with moonstones (1000 gp).
Mugrunden Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His green crest is thinning but still full. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.
History: Mugrunden was born in the west. At a young age he loved to build and create. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black crest is long and unkept. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Ghesh grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Philantrophist, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1100 gp. White opal (1300 gp).
Traubon Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Traubon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Traubon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Jade (160 gp). 1 Everburning torch.
Theobald Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to cover his moderate length golden hair. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He also hits on women, regardless of circumstances.
History: He got into the Cartwright business at a young age. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in club use. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Job, Has a crush, Enemies. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 15000 sp. 1 Minor magic item.
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