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NPC Generator

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Advanced [show]


Ghash Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears white painted combat armor at almost all times. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Military. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Ghash Enfield, Male Half-Orc Aristocrat 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Orc, Terran, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 600 gp. Aquamarine (1100 gp). Jasper (50 gp). Silver pearl (90 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, yellow shirt, and blue tie. He is physically well-built. His long golden hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Selfish. Bonds: Attractive, Family, Immigrant, Religious. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Peter Woodhouse, Male Half-Elf Rogue 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. Silver pearl (130 gp). Malachite (15 gp). Obsidian (15 gp). Black star sapphire (1600 gp).


Social Check DCs


Cressel Skill, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears baggy violet pantaloons and a white scarf. His blue hair is still thick. His silver eyes dart from person to person to random spaces in the air.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Persistence, Gifted, Fighting. Bonds: Enemies. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Cressel Skill, Male Tiefling Druid 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 18 (+4)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 700 gp. Obsidian (7 gp). Rhodochrosite (7 gp). Zircon (40 gp).


Social Check DCs


Hûmgrat Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His blonde hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Hûmgrat was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: He wants revenge against illithids; and to be a brewer again

Ideals: Persistence. Bonds: Job, Rich, Family, Enemies. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Hûmgrat Charlton, Male Half-Orc Bard 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Halfling, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Onyx (30 gp). Lapis lazuli (14 gp). Freshwater pearl (14 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Impeccable. Bonds: Poor, Adventurer, Immigrant, Nature. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Alexandre Accord, Male Half-Elf Cleric 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 19 (+4)10 (+0)
Skills Athletics +4, Insight +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155321000000

Possessions: 100 gp. Chrysoberyl (150 gp).


Social Check DCs

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