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NPC Generator

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Advanced [show]


Alex Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His white hair is braided into rings. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Hayhurst, Male Human Wizard 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Eye agate (12 gp). 1 Darkwood Shield.


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His eyes are brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Rich, Immigrant, Military. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Gerald Crawford, Male Human Cleric 2
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)18 (+4) 13 (+1)17 (+3)
Skills History +6, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and grey robe with the hood down. His white crest has been sun bleached extensively. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Gifted from a young age, Azzakh studied abroad. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Joker, Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Server

Voice: Stutters

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Expert 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Rimple Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses like a well dressed Painter does. His whole body is exceptionally muscular. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Painter, Rimple learned a great deal about his mother's area of expertise. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane. Bonds: Job, Immigrant, Family. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Rimple Nopenstallen, Male Gnome Warrior 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (800 gp). Star ruby (600 gp). 1 Superior lock. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Ur-Edin Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars, and carries glaives. He wears his chestnut hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ur-Edin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Ur-Edin Home, Male Half-Orc Bard 3
Medium (6'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Sard (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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