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NPC Generator

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Advanced [show]


Chad Lancaster, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Chad Lancaster, Male Human Cleric 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Gomory Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Mentor. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Gomory Rutherford, Male Human Barbarian 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


Spear Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a bastard sword on his belt, and he perpetually has his bastard sword ready. His white fur is still thick. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins; and retire the richest man in the west

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Enemies. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Spear Hummingbird, Male Tabaxi Wizard 9
Medium (6'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1500 gp. Golden yellow topaz (1100 gp).


Social Check DCs


Hobart Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a white shirt with thin green vertical stripes and white pants. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Beggar business at a young age. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Insomniac, Impulsive. Bonds: Job, Rich, Family. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Hobart Whispermouse, Male Halfling Paladin 16
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 152 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)15 (+2) 14 (+2)15 (+2)
Skills History +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 4000 gp. Star ruby (400 gp). Rich purple corundum (400 gp). Tiger eye turquoise (7 gp). Hematite (7 gp). Eye agate (7 gp). Red spinel (60 gp). Deep green spinel (60 gp). Red-brown spinel (60 gp). Black pearl (1400 gp). Hematite (7 gp). Sard (50 gp). Blue sapphire (400 gp). Iolite (50 gp). Golden pearl (60 gp). Freshwater pearl (7 gp). Chrysoprase (50 gp). Hematite (7 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Don Woods, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his red robe. He carries a battered halberd and tarnished flail as well. His tied-back hair is brown. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Don Woods, Male Human Aristocrat 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs

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