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NPC Generator

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Advanced [show]


Stannor Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is cut jaggedly and amateurishly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Stannor was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fisher. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Has a crush, Immigrant. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Stannor Silvereyes, Male Halfling Barbarian 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cairn Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He has no hair. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Cairn began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Cairn Wisdom, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)19 (+4)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Adrex Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He dresses like a well dressed Map Maker does, and his gloved hand is found clutching a shield. His long brass crest is drawn into a two foot long braid. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: Adrex was born in the east. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Persistence, Gifted. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Adrex Gygazzylyshrift, Male Dragonborn Rogue 11
Medium (6'6") Dragonborn, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)9 (-1) 17 (+3)16 (+3)
Skills Persuasion +7, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1600 gp. Alexandrite (1300 gp). Star rose quartz (80 gp). Golden yellow topaz (1300 gp). Eye agate (8 gp). Amethyst (130 gp). Rhodochrosite (8 gp). Tiger eye turquoise (8 gp). Bloodstone (80 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Leighton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His white hair is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up sai and armor he uses now. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Peter Leighton, Male Human Aristocrat 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 18 (+4)18 (+4)
Skills Intimidation +8, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 80 pp. Black opal (500 gp). Black pearl (400 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Pallabar Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his greatsword. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Stylist business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Emotional, Shy. Bonds: Job. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Pallabar Rofferton, Male Gnome Rogue 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 270 gp.


Social Check DCs

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