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Advanced [show]


Nicor Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. His thin eyebrows rest above his beady red eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Nicor Guilt, Male Tiefling Cleric 3
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)19 (+4)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Halimath Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a worn and beaten armor. He has a hunchback. His hair, while still mostly chestnut, has prominent grey streaks. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Halimath and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Flaws: Ugly, Cynical, Hedonist, Antagonistic. Bonds: Religious. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Halimath Arnuanna, Male Elf Commoner 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)9 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Dalgal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.

Motivation: To find somewhere to settle down; and to protect his home

Ideals: Entrepeneur, Artistic, Gifted. Flaws: Mundane. Bonds: Guardian. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. Citrine (20 gp). 1 Chain shirt.


Social Check DCs


Curran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He wears a blue cloak and cross-gartered pastel stockings, and his gloved hand is found clutching a kukri. He keeps his white hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He was granted druidic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Curran Whispermouse, Male Halfling Druid 10
Small (3'1") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)15 (+2) 10 (+0)10 (+0)
Skills Insight +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1400 gp. Chrysoberyl (130 gp). Onyx (80 gp). Peridot (80 gp). Moonstone (80 gp). Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Aquamarine (600 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean black cloak covering his clean studded leather. His hair is cut close to his head. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing music.

History: Oloric was born the youngest of three triplets. His childhood dream was to be a Mercenary, but he was a colossal failure. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Family, Job. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Oloric Caebrek, Male Dwarf Monk 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (500 gp). 1 Banded mail.


Social Check DCs

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