Arnold Barclay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black top hat and black clothes. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's looking for his big break; and regain custody of his son
Ideals: Persistence. Bonds: Slave, Military, Adventurer, Family. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 60 gp. Pink pearl (120 gp). 1 Banded mail.
Pijjirik Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He has done his best to style his gold crest to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Always inclined to offer people food he seems plenty friendly. Pijjirik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Pijjirik grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a Map Maker soon after.
Motivation: To be a Priest again; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Adventurer, Job, Religious. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 160 pp.
Kipper Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: The child of a Painter, who enjoyed hunting, Kipper was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy, Selfish. Bonds: Poor, Nature. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp.
Richard Tenley, Male Human [Permalink]
Personal [hide]
Description: A 6'4" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his violet eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer, In love. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Thorpe Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy white pantaloons and a red scarf. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Thorpe has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Shy, Hedonist, Disease, Insomniac. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 31 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 210 pp. Rhodochrosite (12 gp). Rich purple corundum (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!