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NPC Generator

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Advanced [show]


Hugh Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Addict. Bonds: Slave, Enemies, Immigrant. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Hugh Blythe, Male Human Warrior 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Nicholas Byron, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a white Stetson hat and white clothes. His silver hair is kept up in a ponytail inside a Stetson hat. This hazel eyed northerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of northern immigrants he idolized his father. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Nicholas Byron, Male Human Aristocrat 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Aerdeth Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is long and unkept. He has green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and obtaining odd cultural elven artifacts is his passion

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Rich, Family, Adventurer. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Aerdeth Holimion, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Vrondiss Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He wears his brass crest up. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a orcs raid, leaving Vrondiss alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: Someone believes him a fraud; and he is content

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Vrondiss Ghaallixirn, Male Dragonborn Ranger 18
Medium (6'1") Dragonborn, Neutral Good (CR 18)
Armor Class 10
Hit Points 92 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +7, Medicine +8
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +11 / 5d6+5, Ranged +6 / 5d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1603221

Possessions: 17000 gp. Rhodochrosite (16 gp). Golden yellow topaz (700 gp). Banded agate (16 gp). Malachite (16 gp). White pearl (100 gp). Brown-green garnet (100 gp). Golden yellow topaz (700 gp). Rhodochrosite (16 gp). Tiger eye turquoise (16 gp). Deep green spinel (100 gp). Bloodstone (20 gp). Chrysoprase (20 gp). Alexandrite (700 gp). Blue quartz (16 gp). Amber (100 gp). Malachite (16 gp). Rose (20 gp). Red-brown spinel (100 gp). Zircon (20 gp). Fiery yellow corundum (1600 gp). Brown-green garnet (100 gp). Pink pearl (100 gp). White opal (1600 gp). Chalcedony (20 gp). Black opal (1600 gp). Eye agate (16 gp). Red garnet (100 gp). Violet garnet (700 gp). Deep blue spinel (700 gp). Red-brown spinel (100 gp). Amethyst (100 gp). Chalcedony (20 gp). Aquamarine (700 gp). Brown-green garnet (100 gp). Aquamarine (700 gp).


Social Check DCs


Everard Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean black cloak covering his clean studded leather. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He is a Slaad in disguise. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Everard Fidget, Male Human Ranger 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs

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