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Advanced [show]


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan costume with the symbols of the sun god on his torso. His black hair is styled in orderly dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: Born to a pair of adventurers, Senteq grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he has a crush on the local navigator

Ideals: Justice, Gifted. Bonds: Adventurer, Attractive, Has a crush. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Senteq Tarkelby, Male Gnome Druid 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Kairon Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a top hat to cover his moderate length white hair. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Ploughman and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Kairon Conviction, Male Tiefling Cleric 3
Medium (6'9") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Norsko Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'2" and sports brown clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His auburn hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Norsko and his spouse have recently divorced.

Motivation: To prove his worth to the world.

Flaws: Ugly, Addict, Sensitive, Antagonistic. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Norsko Yeardley, Male Half-Orc Wizard 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)12 (+1) 15 (+2)7 (-2)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp.


Social Check DCs


Alston Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up. His eyes are green and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Alston studied abroad. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is greedy; and he wants revenge against illithids

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Alston Wildwander, Male Gnome Cleric 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Mortician, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morkral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morkral. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Shy, Insomniac, Antagonistic. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Morkral Rakankrak, Male Dwarf Bard 8
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1000 gp.


Social Check DCs

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