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Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He wears a broad hat to cover his moderate length orange fur. His copper eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Dagger isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He became a Bricklayer soon after.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Impeccable, Fighting. Bonds: Military, Job, Adventurer. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dagger Grass, Male Tabaxi Barbarian 5
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 400 gp. Zircon (60 gp). Bloodstone (60 gp). Bloodstone (60 gp).


Social Check DCs


Cairn Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He has styled his red hair well, parting it to the left. His black eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cairn was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Cairn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cairn's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Cairn Dodge, Male Tiefling Druid 8
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)19 (+4)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp. Jasper (50 gp). Fiery yellow corundum (900 gp). Moss agate (13 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Therai Murder, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue hair is matted, messy, and big. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Therai Murder, Male Tiefling Rogue 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Melech Still, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his silver hair well, parting it to the right. His thin eyebrows rest above his beady black eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Ugly, Mundane, Addict. Bonds: Criminal record. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Melech Still, Male Tiefling Wizard 6
Medium (5'8") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He has no fur. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Fletcher, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone Of Snakes, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs

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