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NPC Generator

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Advanced [show]


Ahrim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man dresses in white turtlenecks beneath a black coat with brown slacks. His hair is short and purple. His red eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Cook, Ahrim learned a great deal about his father's area of expertise. A freak accident while working with his Map Maker father left him crippled. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Ahrim Flair, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp. Chrysoprase (80 gp).


Social Check DCs


Mozikth Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with brown pants. He wears his rusty crest up. He has several tiny topaz earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Rich, Adventurer, Nature, Criminal record. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Mozikth Esstyrlynn, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 84 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 20 (+5)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 2000 sp. Deep blue spinel (400 gp). Bloodstone (40 gp). Violet garnet (400 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Sardonyx (40 gp).


Social Check DCs


Nirgel Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Nirgel Horror, Male Tiefling Wizard 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 5000 sp. Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. He has a moderate pudge and is not very fit. His hair is cut close to his head. His red eyes peer out from beneath his small brown hat.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Retire the richest man in the east; and to be a barrister again

Ideals: Entrepeneur. Flaws: Selfish, Disease, Fearful. Bonds: Job. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Therai Silence, Male Tiefling Commoner 11
Medium (5'2") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 9 (-1)18 (+4)
Skills Animal Handling +3, Persuasion +8
Senses Passive Perception 9
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1700 gp. Red-brown spinel (100 gp). Red spinel (100 gp). Rock crystal (80 gp). Alexandrite (500 gp). Azurite (8 gp). Golden yellow topaz (500 gp). Red-brown spinel (100 gp). Banded agate (8 gp).


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Junk Dealer uniform. His auburn hair is matted, messy, and big. His eyes are blue and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of western immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by giants. Dalgal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Sabotage a competitor; and someone believes him a fraud

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Rich. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 12 (+1)6 (-2)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 200 pp. Onyx (60 gp). Sard (60 gp). Rhodochrosite (13 gp). Tiger eye turquoise (13 gp). Rich purple corundum (1200 gp). Chrysoberyl (160 gp). Red spinel (160 gp). Alexandrite (700 gp).


Social Check DCs

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