Oren Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and curly. He has gleaming, smiling amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Hunter in town.
History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Hunter.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur. Bonds: Job, Immigrant. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Arannis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long brown beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Arannis was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Apothecary job and began his own company from there.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Job, Military. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 2000 sp.
Paymon Open, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear green pants and tee shirts and is in decent physical shape. His purple hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: Paymon lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Lazy. Bonds: Job, Family, Criminal record. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has moderate length white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: The child of a Knight, who enjoyed hunting, Oloric was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Opinionated, Professionalism. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 170 gp.
Nelkin Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Herbalist uniform. He wears a deerstalker hat to hide his balding. He has gleaming, smiling brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Engraver, who enjoyed hunting, Nelkin was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Bonds: Job, Nature, Criminal record. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Aquamarine (1400 gp). Zircon (60 gp). Golden yellow topaz (1400 gp). Coral (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
