Brottor Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he's in love
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 8)
Armor Class 9
Hit Points 65 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Moss agate (9 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Gildmak TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his white hair down. His green unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He became a Sage soon after.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Job. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp. Aquamarine (600 gp). Rhodochrosite (11 gp). Jade (90 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.
Warryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Detective. He carries a battered greatsword and tarnished shortbow as well. His auburn hair is lengthy and is close to two feet long. His eyes are blue and beady.
Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Stylist profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has worked as a Detective like his father before him.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Job, Enemies. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30 pp. Jasper (50 gp). Red spinel (40 gp). Red garnet (40 gp). Peridot (50 gp).
Erky Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy white beard and wild white hair. His eyes are green and catlike.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Entrepeneur, Artistic. Flaws: Addict. Bonds: Criminal record. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Whurbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, tan cloak. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Armorer, who enjoyed hunting, Whurbin was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the north; and to prove his worth to the world
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
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