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NPC Generator

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Advanced [show]


Therai Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered black stockings. He is bristling with hidden weapons, mostly kukris and pickaxes. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, his parents were killed by a goblins raid, leaving Therai alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Criminal record, Attractive, Immigrant, Enemies. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Therai Doubt, Male Tiefling Wizard 9
Medium (6'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1500 gp. Deep blue spinel (1500 gp). 1 Minor magic item.


Social Check DCs


Raam Gift, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white pants and tee shirts. His broad hat is riddled with cuts and holes. He has gleaming, smiling white eyes.

Personality: Raam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He has a crush on the local Mason.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Has a crush. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Raam Gift, Male Tiefling Commoner 7
Medium (5'9") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)19 (+4) 13 (+1)15 (+2)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Terran, Auran, Abyssal, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. He keeps his black hair in a pixie cut. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Guy Beitz, Male Human Druid 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1800 gp. Solid gold idol (1200 gp). Jeweled anklet (3000 gp).


Social Check DCs


Mogg Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His silver hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small mountains village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Insane, Emotional, Fearful. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Mogg Eastoft, Male Half-Orc Monk 12
Medium (5'1") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 21000 sp. Bloodstone (40 gp). Blue quartz (12 gp). Silver pearl (110 gp). Chalcedony (40 gp). Red spinel (110 gp). Silver pearl (110 gp). Smoky quartz (40 gp).


Social Check DCs


Dean Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Rich. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Dean Remein, Male Half-Elf Bard 9
Medium (5'3") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 6000 sp. White opal (1600 gp). Banded agate (12 gp). Clear bright green emerald (4000 gp). 1 Minor magic item.


Social Check DCs

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