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Advanced [show]


Cockaby Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears pastel painted combat armor at almost all times. He sports a long brown beard, and similarly colored long hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Gnomish culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and gnomish compassion

Ideals: Athletic. Flaws: Addict, Racist, Fearful. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cockaby Fiddlefen, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a brown tunic with green highlights, and long tan pants that bunch up around his shoes. His clothes are grease stained in places. He has a red handlebar mustache and slicked back red hair. His ears are large.

Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and revenge

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Enemies. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Commoner 9
Medium (4'5") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Deception +2, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Orc, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1900 gp. Pink pearl (110 gp). Alexandrite (400 gp). White opal (600 gp).


Social Check DCs


Mordai Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a black suit, and is pretty ugly. He has moderate length white hair. He has gleaming, smiling red eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has set out to sabotage the competition.

Motivation: To be a Sage again; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Mordai Pursuit, Male Tiefling Expert 3
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. Brown-green garnet (150 gp). Brown-green garnet (150 gp). White pearl (150 gp).


Social Check DCs


Corkitron Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown cloak and cross-gartered red stockings. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Corkitron studied abroad. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Corkitron Smoothhands, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Nordak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears blue painted combat armor at almost all times. He keeps his long blonde hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Ruler, his father struggled to pay the bills. Cursed with unlife at a very young age, Nordak has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and to be a ruler again

Ideals: Extrovert. Flaws: Disease, Sensitive. Bonds: Poor. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Nordak Battlehammer, Male Dwarf Adept 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Obsidian (16 gp). Malachite (16 gp). Banded agate (16 gp). Jasper (30 gp). Violet garnet (600 gp). Blue quartz (16 gp). Violet garnet (600 gp). Onyx (30 gp).


Social Check DCs

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